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The Cascadier: Machine Concepts

The Cascadier is a rouge-like coin pusher, one of the main concepts I helped come up with was the different levels being different themed machines. Each machine has a side track the player can drop coins into that work mechanically from machine to machine. Despite the machines being coin pushers, I was inspired by the mechanics of pinball machines for a lot of the aesthetic setdressing.
Check out The Cascadier on steam: https://store.steampowered.com/app/3553150/The_Cascadier/

Not only was this piece a concept for the first machine, it was primarily used to showcase the style of the game as visual development.

Not only was this piece a concept for the first machine, it was primarily used to showcase the style of the game as visual development.

Concept art for an air themed machine, each machine is supposed to be controlled by the dominion of a god assigned to the element. In this case the four winds.

Concept art for an air themed machine, each machine is supposed to be controlled by the dominion of a god assigned to the element. In this case the four winds.

Concept for the earth themed machine, clearly inspired by the mines of moria and Dwarven architectureand the statue of atlas.

Concept for the earth themed machine, clearly inspired by the mines of moria and Dwarven architectureand the statue of atlas.

Concept for the fire themed machine, inspired by the classic fire levels of other videogames, i had to base it around a volcano caldera. Also throwing in a dragon for good measure, because dragons are awesome.

Concept for the fire themed machine, inspired by the classic fire levels of other videogames, i had to base it around a volcano caldera. Also throwing in a dragon for good measure, because dragons are awesome.

Concept for the final machine, themed showdown. Throughout the narrative the player can choose to side with Fortuna or her twin Brother Theodan for the control of the enchanted Arcade. This machine is the culmination of their sibling rivalry.

Concept for the final machine, themed showdown. Throughout the narrative the player can choose to side with Fortuna or her twin Brother Theodan for the control of the enchanted Arcade. This machine is the culmination of their sibling rivalry.

My initial concept when I was pitched the idea for the game.

My initial concept when I was pitched the idea for the game.